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SWFAction (PHP 4 >= 4.0.5) SWFAction -- Creates a new Action DescriptionSWFAction swfaction ( string script ) Внимание |
Эта функция является ЭКСПЕРИМЕНТАЛЬНОЙ.
Поведение этой функции, ее имя и относящаяся к ней документация
могут измениться в последующих версиях PHP без уведомления.
Используйте эту функцию на свой страх и риск. |
swfaction() creates a new Action, and
compiles the given script into an SWFAction object.
The script syntax is based on the C language, but with a lot taken out- the SWF
bytecode machine is just too simpleminded to do a lot of things we might like.
For instance, we can't implement function calls without a tremendous
amount of hackery because the jump bytecode has a hardcoded offset
value. No pushing your calling address to the stack and returning-
every function would have to know exactly where to return to.
So what's left? The compiler recognises the following tokens:
break
for
continue
if
else
do
while
There is no typed data; all values in the SWF action machine are stored as strings.
The following functions can be used in expressions:
- time()
Returns the number of milliseconds (?) elapsed since the movie started.
- random(seed)
Returns a pseudo-random number in the range 0-seed.
- length(expr)
Returns the length of the given expression.
- int(number)
Returns the given number rounded down to the nearest integer.
- concat(expr, expr)
Returns the concatenation of the given expressions.
- ord(expr)
Returns the ASCII code for the given character
- chr(num)
Returns the character for the given ASCII code
- substr(string, location, length)
Returns the substring of length length at location location of
the given string string.
Additionally, the following commands may be used:
- duplicateClip(clip, name, depth)
Duplicate the named movie clip (aka sprite). The new movie clip has name name
and is at depth depth.
- removeClip(expr)
Removes the named movie clip.
- trace(expr)
Write the given expression to the trace log. Doubtful that the browser
plugin does anything with this.
- startDrag(target, lock, [left, top, right, bottom])
Start dragging the movie clip target. The lock argument indicates whether
to lock the mouse (?)- use 0 (FALSE) or 1 (TRUE). Optional parameters
define a bounding area for the dragging.
- stopDrag()
Stop dragging my heart around. And this movie clip, too.
- callFrame(expr)
Call the named frame as a function.
- getURL(url, target, [method])
Load the given URL into the named target. The target argument
corresponds to HTML document targets (such as "_top" or "_blank").
The optional method argument can be POST or GET if you want to submit
variables back to the server.
- loadMovie(url, target)
Load the given URL into the named target. The target argument can be a
frame name (I think), or one of the magical values "_level0" (replaces
current movie) or "_level1" (loads new movie on top of current movie).
- nextFrame()
Go to the next frame.
- prevFrame()
Go to the last (or, rather, previous) frame.
- play()
Start playing the movie.
- stop()
Stop playing the movie.
- toggleQuality()
Toggle between high and low quality.
- stopSounds()
Stop playing all sounds.
- gotoFrame(num)
Go to frame number num. Frame numbers start at 0.
- gotoFrame(name)
Go to the frame named name. Which does a lot of good, since I
haven't added frame labels yet.
- setTarget(expr)
Sets the context for action. Or so they say- I really have no
idea what this does.
And there's one weird extra thing. The expression frameLoaded(num) can be used
in if statements and while loops to check if the given frame number has been
loaded yet. Well, it's supposed to, anyway, but I've never tested it and I
seriously doubt it actually works. You can just use /:framesLoaded instead.
Movie clips (all together now- aka sprites) have properties. You can
read all of them (or can you?), you can set some of them, and here
they are:
x
y
xScale
yScale
currentFrame - (read-only)
totalFrames - (read-only)
alpha - transparency level
visible - 1=on, 0=off (?)
width - (read-only)
height - (read-only)
rotation
target - (read-only) (???)
framesLoaded - (read-only)
name
dropTarget - (read-only) (???)
url - (read-only) (???)
highQuality - 1=high, 0=low (?)
focusRect - (???)
soundBufTime - (???)
So, setting a sprite's x position is as simple as /box.x = 100;.
Why the slash in front of the box, though? That's how flash keeps
track of the sprites in the movie, just like a Unix filesystem-
here it shows that box is at the top level. If the sprite named
box had another sprite named biff inside of it, you'd set its x
position with /box/biff.x = 100;. At least, I think so; correct
me if I'm wrong here.
This simple example will move the red square across the window.
Пример 1. swfaction() example
<?php
$s = new SWFShape();
$f = $s->addFill(0xff, 0, 0);
$s->setRightFill($f);
$s->movePenTo(-500, -500);
$s->drawLineTo(500, -500);
$s->drawLineTo(500, 500);
$s->drawLineTo(-500, 500);
$s->drawLineTo(-500, -500);
$p = new SWFSprite();
$i = $p->add($s);
$i->setDepth(1);
$p->nextFrame();
for ($n=0; $n<5; ++$n) {
$i->rotate(-15);
$p->nextFrame();
}
$m = new SWFMovie();
$m->setBackground(0xff, 0xff, 0xff);
$m->setDimension(6000, 4000);
$i = $m->add($p);
$i->setDepth(1);
$i->moveTo(-500,2000);
$i->setName("box");
$m->add(new SWFAction("/box.x += 3;"));
$m->nextFrame();
$m->add(new SWFAction("gotoFrame(0); play();"));
$m->nextFrame();
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
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This simple example tracks down your mouse on the screen.
Пример 2. swfaction() example
<?php
$m = new SWFMovie();
$m->setRate(36.0);
$m->setDimension(1200, 800);
$m->setBackground(0, 0, 0);
$i = $m->add(new SWFSprite());
$i->setName('mouse');
$m->add(new SWFAction("
startDrag('/mouse', 1); /* '1' means lock sprite to the mouse */
"));
$m->add(new SWFAction("
this.quality = 0;
"));
$r = new SWFMorph();
$s = $r->getShape1();
$s->setLeftFill($s->addFill(0xff, 0xff, 0xff));
$s->movePenTo(-40, -40);
$s->drawLine(80, 0);
$s->drawLine(0, 80);
$s->drawLine(-80, 0);
$s->drawLine(0, -80);
$s = $r->getShape2();
$s->setLeftFill($s->addFill(0x00, 0x00, 0x00));
$s->movePenTo(-1, -1);
$s->drawLine(2, 0);
$s->drawLine(0, 2);
$s->drawLine(-2, 0);
$s->drawLine(0, -2);
$box = new SWFSprite();
$box->add(new SWFAction("
stop();
"));
$i = $box->add($r);
for ($n=0; $n<=20; ++$n) {
$i->setRatio($n/20);
$box->nextFrame();
}
$cell = new SWFSprite();
$i = $cell->add($box);
$i->setName('box');
$cell->add(new SWFAction("
setTarget('box');
/* ...x means the x coordinate of the parent, i.e. (..).x */
dx = (/mouse.x + random(6)-3 - ...x)/5;
dy = (/mouse.y + random(6)-3 - ...y)/5;
gotoFrame(int(dx*dx + dy*dy));
"));
$cell->nextFrame();
$cell->add(new SWFAction("
gotoFrame(0);
play();
"));
$cell->nextFrame();
for ($x=0; $x<12; ++$x) {
for ($y=0; $y<8; ++$y) {
$i = $m->add($cell);
$i->moveTo(100*$x+50, 100*$y+50);
}
}
$m->nextFrame();
$m->add(new SWFAction("
gotoFrame(1);
play();
"));
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
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Same as above, but with nice colored balls...
Пример 3. swfaction() example
<?php
$m = new SWFMovie();
$m->setDimension(11000, 8000);
$m->setBackground(0x00, 0x00, 0x00);
$m->add(new SWFAction("
this.quality = 0;
/frames.visible = 0;
startDrag('/mouse', 1);
"));
$t = new SWFSprite();
$i = $m->add($t);
$i->setName('mouse');
$g = new SWFGradient();
$g->addEntry(0, 0xff, 0xff, 0xff, 0xff);
$g->addEntry(0.1, 0xff, 0xff, 0xff, 0xff);
$g->addEntry(0.5, 0xff, 0xff, 0xff, 0x5f);
$g->addEntry(1.0, 0xff, 0xff, 0xff, 0);
$s = new SWFShape();
$f = $s->addFill($g, SWFFILL_RADIAL_GRADIENT);
$f->scaleTo(0.03);
$s->setRightFill($f);
$s->movePenTo(-600, -600);
$s->drawLine(1200, 0);
$s->drawLine(0, 1200);
$s->drawLine(-1200, 0);
$s->drawLine(0, -1200);
$p = new SWFSprite();
$p->add($s);
$p->nextFrame();
$q = new SWFSprite();
$q->add(new SWFAction("gotoFrame(random(7)+1); stop();"));
$i = $q->add($p);
$i->multColor(1.0, 1.0, 1.0);
$q->nextFrame();
$i->multColor(1.0, 0.5, 0.5);
$q->nextFrame();
$i->multColor(1.0, 0.75, 0.5);
$q->nextFrame();
$i->multColor(1.0, 1.0, 0.5);
$q->nextFrame();
$i->multColor(0.5, 1.0, 0.5);
$q->nextFrame();
$i->multColor(0.5, 0.5, 1.0);
$q->nextFrame();
$i->multColor(1.0, 0.5, 1.0);
$q->nextFrame();
$p = new SWFSprite();
$i = $p->add($q);
$i->setName('frames');
$p->add(new SWFAction("
dx = (/:mousex-/:lastx)/3 + random(10)-5;
dy = (/:mousey-/:lasty)/3;
x = /:mousex;
y = /:mousey;
alpha = 100;
"));
$p->nextFrame();
$p->add(new SWFAction("
this.x = x;
this.y = y;
this.alpha = alpha;
x += dx;
y += dy;
dy += 3;
alpha -= 8;
"));
$p->nextFrame();
$p->add(new SWFAction("prevFrame(); play();"));
$p->nextFrame();
$i = $m->add($p);
$i->setName('frames');
$m->nextFrame();
$m->add(new SWFAction("
lastx = mousex;
lasty = mousey;
mousex = /mouse.x;
mousey = /mouse.y;
++num;
if (num == 11)
num = 1;
removeClip('char' & num);
duplicateClip(/frames, 'char' & num, num);
"));
$m->nextFrame();
$m->add(new SWFAction("prevFrame(); play();"));
header('Content-type: application/x-shockwave-flash');
$m->output();
?>
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SWFAction
ifrost at uos dot de
25-Oct-2004 06:50
If you want to open an URL in a new window, define a shape ($ashape) and use this code:
<?php
$b = new SWFButton();
$b->addShape($ashape, SWFBUTTON_HIT | SWFBUTTON_UP | SWFBUTTON_DOWN | SWFBUTTON_OVER);
$b->addAction(
new SWFAction(
'getURL("http://www.php.net","_blank");' ), SWFBUTTON_MOUSEDOWN
);
?>
But if you want it in the same window use this addAction():
<?php
$b->addAction(
new SWFAction(
'this.getURL("http://www.php.net");'
), SWFBUTTON_MOUSEDOWN
);
?>
jerryscript at aol dot com
04-Jan-2004 06:28
Ming 0.3 (current cvs) can use most MX actionscript, just set the swf version to 6
ming_useswfversion(6);
Anze
03-Nov-2003 12:45
fscommand() doesn't work (at least in Ming 0.2a), but there is a workaround.
Instead of:
fscommand("do","something");
use:
getURL("fscommand:do","something");
jamesNOSPAMbarros at hotNOSPAMmail dot com
13-Sep-2002 11:35
Printing Flash Movies
When a browser tries to print flash, the autoscaling can make it look ugly. users have to right click on the flash and select "print" to get it to print properly. (so that thier flash player is handling the printing, not the browser) If you dont want to require this of your users, you can create a print button with the following action:
getURL('print:', '/');
by default, this prints ALL frames. to avoid this, just put:
$m->labelFrame("#p");
before:
$m->nextFrame();
where $m is your SWFMovie. the #p label denotes a printable frame. (this also allows you to build your movie, then throw the print button into the next frame and not have it show up when you print. )
diem at writeme dot com
05-Feb-2002 09:11
Sorry Guys ....
the /box.x syntax is for fash version 4 ... and _root.box._x is used for flash version 5 ....
Ming >= 0.2 assumes version 5 by default .... to use version 4 syntax, you must use ming_useswfversion before ...
diem at writeme dot com
31-Jan-2002 03:40
... hummm ... just /box._x won't work ... sorry .... .. I used SWFAction('setTarget("box"); _x += 3;');
Same when using _rotation, _y , and so on ...
[]'s
diem at writeme dot com
31-Jan-2002 03:16
Warning .....
To use Flash 5 properties like x,y and rotation ... you can't use /box.x as described above .. use box._x <note for underscore>. Same happens with y and rotation ...
Hope this help someone ..... :o)
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